# Defaults
<roomItem type="default">
	typeName = __none__
	animFile = __none__
	animFirstFrame = 1
	animLastFrame = 1
	animFrameStep = 1
	animFrameWidth = -1
	animFrameHeight = -1
	animFormat = png
	animRenderStage = 1
	animBlendingMode = bmNormal
	animResampleNearest = True
	objSizeW = 50up
	objSizeH = 50up
	rmitemCreatedObjectType = __none__
	rmitemCollisionMode = cdLetEverythingThrough
</roomItem>

#################################################
# Various tiles
#################################################

# Regular tile
<roomItem>
	typeName = 000
	animFile = tile
	objSizeW = 25up
	objSizeH = 25up
</roomItem>

#################################################
# Walls and corners. Note that a lot of type ids
# here, if not all, are hard-coded.
#################################################

# Border around each room
<roomItem>
	typeName = 111
	animFile = border
</roomItem>

# Wall corner
<roomItem>
	typeName = 112
	animFile = wall_corner
</roomItem>

# T-joint. We have dummy ones so that
# the initializer doesn't complain.
<roomItem>
	typeName = 113
	animFile = twall
</roomItem>

<roomItem>
	typeName = 114
	animFile = twall
</roomItem>

<roomItem>
	typeName = 115
	animFile = twall
</roomItem>

<roomItem>
	typeName = 116
	animFile = twall
</roomItem>

<roomItem>
	typeName = 117
	animFile = cross_wall
</roomItem>

#################################################
# Animals
#################################################
<roomItem>
	typeName = 190
	animFile = __none__
	rmitemCreatedObjectType = objEnemy1
	rmitemCollisionMode = cdEnemy
</roomItem>

